It's still under there, that wonderful game I remember, but FromSoftware's Soulslike armature has been polished and refined a lot since then. I'll argue 'til I am hollowed that the original Dark Souls still has the best level and boss designs in the series, but over time barriers have gotten in the way of appreciating its ongoing merits there's a creakiness to its controls, a janky softness to its combat, and a scarcity to its graphics that makes it hard to enjoy as I once did. And while I respect Chris Harding's excellent review of the game, we definitely don't see eye to eye on that final score (DualShockers isn't a homogeneous mono-opinion hivemind - who knew!).īut playing Dark Souls after Elden Ring, having been drawn back by its tight level design, sparse bonfires (that don't double as teleporters), and of course fond memories, after several hours I was hit with a painful realisation: this game is starting to feel old, and FromSoftware - who have made six Souls or Souls-adjacent games since then - have come a long way in refining the little things that make their more recent games feel much more modern. ![]() ![]() In the buildup to The Last of Us: Part 1 I threw out the question of whether it's a remake or more of a remaster.
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